1. The Game and the Result
1.1 Object of the Game
Hurling is contested by two teams of 15 players each (one goalkeeper and 14 outfield players) on a large grass pitch. Each player uses a wooden stick called a hurley (camán) to strike a small ball called a sliotar. The aim is to score more than the opponent by sending the sliotar between the opponents' posts: over the crossbar for a point or under the crossbar into the net for a goal. The ball may be struck with the hurley on the ground or in the air, caught, hand-passed, kicked, or carried balanced on the hurley, but it may not be thrown nor lifted directly off the ground with the hand.
1.2 Scoring Values and Notation
A goal is worth 3 points and a point is worth 1 point. A score is written in the format goals-points (for example 1-14), and a team's total is calculated as (goals × 3) + points. Thus a score of 1-14 equals 17 points. A goal is registered when the sliotar passes wholly over the goal line between the posts and under the crossbar; a point is registered when it passes wholly over the crossbar between the posts.
1.3 Winning the Match
The team with the higher total score (goals × 3 plus points) at the end of normal time is the winner. If the scores are level, the match may be drawn, replayed, or decided by extra time of two halves of 10 minutes each as prescribed by the competition rules. Some competitions provide for a further winner-on-the-day procedure (additional extra time or a free-taking competition) where a result is required on the day.